Taking on digital doubles in 2018

We work hard to keep our creative edge at Luna Digital. In 2018, we’re setting our sights on something I’ve personally wanted to do for a while now: digital doubles. Digital doubles are CGI versions of real-life actors, often used to enhance a character’s look, add additional effects, or replace an actor entirely in a shot.

Luna Digital is developing a pipeline to efficiently and affordably create digital doubles for all of our productions, whether it’s advertising, film, or next-gen experiences. Here’s a little peak behind the curtain at what we’ve been up to lately…

First things first: creating the face

They say in theater you act with your body, but in TV and film you act with your eyes. That’s why getting the face right is such an important part of the digital double pipeline. About a year ago I got a full-body CGI scan at Solidiphy, a 3D printing company at the other end of our building (this meant I was the obvious choice for a “patient 0”). So, we took the raw 3D scan and began to turn it into an animation-ready asset.

To dial in the face, we took a generic 3D model of a man that roughly matched my height, weight, and ethnicity and “shrink-wrapped” it around the dense, highly detailed scan model. After a bit of clean-up and some detailing around the eyes, nose, and mouth, we had a life-like digital facsimile we could then use to create the rest of my virtual twin.

Designing a digital wardrobe

Using the high-density scan as a reference we remodeled the rest of the body and exported the result to Marvelous Designer, a specialized tool designed to create realistic digital clothing.


Below are some comparisons between the current version of my digital “mini-me” and the original scan. Although this is just the first step of what I know is going to be a grand and exciting adventure for our team, we are well on our way to creating a convincing digital double and developing a pipeline we can bring to our productions in 2018 and beyond.